Video Game Locations: Real Places in Games

Video games can take us to fictional worlds, distant planets, lost civilizations, and impossible cities. At the same time, many video game locations are connected to places that exist in the real world.
You may recognize a city skyline, a famous landmark, a historic battlefield, or an entire country while playing. Sometimes the game recreates a real place directly. Sometimes it changes the name, compresses the geography, or combines several places into one fictional setting. Either way, the connection between games and geography can reveal a great deal about how virtual worlds are built.
VGLocations documents these connections in a growing public collection of real-world places represented or referenced in video games.
The current public coverage includes:
| Category | Coverage |
| Games | 388 |
| Franchises | 80 |
| Verified real-world locations | 2,988 |
| Countries | 89 |
Browse the available video game locations datasets.
What Are Video Game Locations?
For this project, a video game location is an identifiable geographic place connected to a specific game.
That place may be:
- a city such as New York City, London, Tokyo, or Paris
- a famous landmark or building
- a district or neighbourhood
- a country or historical region
- an island or natural feature
- a battlefield or historical site
- a stadium, airport, observatory, or other identifiable venue
The important point is that the place has a documented geographic connection to the game. It is not enough for a fictional location to look vaguely similar to a real city or landscape.
The database therefore distinguishes between several kinds of relationship. A game may represent a real city directly, use a fictional location with a real-world anchor, refer to a wider geographic region, or include a real landmark as part of a mission or level.
This makes it possible to explore video game geography without treating every visual resemblance as evidence of a real-world location.
Explore the Interactive Video Game Locations Map
The map is the easiest way to begin exploring real-world video game locations. Instead of starting with a list of game titles, you can start with the world itself.
Zoom in on a country, search for a city, or follow a franchise across several regions. Individual markers connect geographic places with the games that use them. Depending on the location, you may also find information about the location type, the game setting, geographic coordinates, and the evidence used to document the connection.
The map can help you answer questions such as:
- Which games use real-world locations in the United States?
- Which cities appear in several different games?
- Where are the locations from a particular franchise found?
- Are the locations concentrated in major cities, or do they also include rural and historical areas?
- Which famous landmarks have appeared in games?
The public map shows a selection of currently recorded real-world gaming locations. The underlying research project is larger and continues to change as records are added, refined, or reviewed.
Which Countries Have the Most Video Game Locations?
The public collection covers 89 countries. The available country packs currently focus on 14 countries with particularly strong representation in the published data.
| Rank | Country | Location entries | Games | Franchises |
| 1 | United States | 1,227 | 199 | 58 |
| 2 | United Kingdom | 233 | 108 | 35 |
| 3 | France | 180 | 96 | 37 |
| 4 | Japan | 177 | 108 | 33 |
| 5 | Italy | 156 | 83 | 32 |
| 6 | Russia | 126 | 92 | 33 |
| 7 | Germany | 121 | 82 | 30 |
| 8 | Spain | 96 | 51 | 17 |
| 9 | Mexico | 72 | 50 | 23 |
| 10 | China | 71 | 58 | 24 |
| 11 | Brazil | 63 | 51 | 23 |
| 12 | Greece | 57 | 31 | 17 |
| 13 | Canada | 56 | 32 | 18 |
| 14 | Sweden | 50 | 21 | 5 |
The United States has a particularly large lead in the current country-pack data. That reflects several overlapping factors: its size, the number of games set in American cities and landscapes, the prominence of American entertainment and history, and the large number of locations documented in individual games.
The table should not be read as a ranking of cultural importance. It shows where the current public research contains the greatest number of documented game-location entries. Countries with fewer entries may still contain highly significant cities, landmarks, or historical settings.
Cities in Video Games
Cities are the largest location category in the 14 country packs. They account for over 1,300 of the entries in those files.
The most frequently represented cities include:
| City | Entries |
| New York City | 37 |
| Los Angeles | 31 |
| London | 29 |
| Paris | 26 |
| Toyko | 22 |
| Chicago | 20 |
| Berlin | 20 |
| San Francisco | 18 |
| Moscow | 18 |
| Miami | 13 |
These cities appear in different kinds of games and serve different narrative purposes. A city may be the main setting for an open-world game, a mission destination in an action title, a historical environment in an adventure game, or the geographic anchor for a fictionalized version of the real place.
Games rarely reproduce an entire city at full scale. They select recognizable buildings, streets, districts, skylines, or cultural details and combine them into a playable environment. The result may be geographically compressed, historically relocated, or heavily fictionalized while remaining clearly connected to the real city.
The public collection includes many different approaches to this kind of city representation. Assassin’s Creed II uses Florence as part of Ezio’s journey, while Assassin’s Creed Unity recreates Paris during the French Revolution. Other examples include Berlin and Chongqing in Hitman 3.
That is one reason city locations are especially interesting to explore. The map shows not only where a game takes place, but also how different games interpret the same urban environment.
Video Game Locations Beyond Cities
Video game geography extends well beyond urban settings. The country-pack data includes landmarks, countries, districts, regions, natural features, islands, battlefields, historical sites, and several more specific categories.
| Location type | Entries |
| Cities | 1,315 |
| Landmarks | 471 |
| Countries | 326 |
| Districts | 205 |
| Regions | 173 |
| Natural features | 65 |
| Battlefields | 55 |
| Islands | 40 |
| Historical sites | 16 |
| Other location types | 19 |
Landmarks can provide a strong visual or narrative anchor. A building, monument, bridge, stadium, or historic site may appear for only a short part of a game, but it can still be an important real-world reference. In Tomb Raider: The Angel of Darkness, for example, the Louvre Museum is recorded as a real-world landmark connected to the game. The public collection also includes Omaha Beach in Medal of Honor: Frontline and Medal of Honor: Allied Assault, showing how a recognizable historic place can function as both a geographic reference and a major gameplay setting.
Regions and natural features work differently. They may represent a broad landscape rather than a single point: a mountain area, desert, island, river basin, or historical territory. Some games use these larger places to establish atmosphere, while others turn them into the setting for exploration, combat, or travel.
Battlefields and historical sites add another layer. They connect games with specific moments in history and show how real geography can influence missions, storylines, and world-building. A map that includes these places makes it easier to see how often games move between present-day cities, historical settings, and natural landscapes.
Which Video Game Franchises Use Real-World Locations?
The public collection currently includes 80 franchises. Some franchises repeatedly use real-world geography, while others include real places only occasionally.
Several broad patterns appear across the collection:
- Historical games use real cities, countries, regions, and battlefields to establish a specific time and place.
- Open-world games recreate or fictionalize modern cities as large navigable environments.
- Action and adventure games use landmarks, districts, and mission locations as memorable stages.
- Racing games connect games with real roads, cities, circuits, and regions.
- Strategy games often use countries, historical regions, and battlefields as geographic anchors.
- Some franchises combine real-world locations with fictional cities, countries, or facilities.
The same franchise may use geography in several different ways. One game might recreate a real city, another might use a historical region, and a third might place a fictional location within a recognizable country. Looking at the locations together can reveal the geographic range of a franchise more clearly than looking at individual game summaries.